Image of a Fat PS3, Model is CECHA01. Evan-Amos, Public domain, via Wikimedia Commons
Following the massive success of the PS2. Sony felt as if they had to one up that success and create a successor that would redefine what a game console even was. Sony's plan was to create a system of unparalleled power that acted as a fully fledged home media center to do everything from watch movies to play music and obvously, play games. It was first announced at the 2005 E3 conference and was released in late 2006.
The Playstation Fat models had a variety of features with the main listed down below
Over the course of its lifetime, the Fat PS3 had 12 individual models.
The model naming works like this: Every PS3 starts with "CECH", this is followed by a model letter, lets say "A". This is then followed by a region number, such as "01". The final model number is then formated like CECHA01. We can tell from this that the system has a COK-001 Motherboard, the console is from North America and it has a 90nm RSX and CELL-BE and it uses NTSC encoding. We can find all this information without dissasembling the console at all
*Minimum downgrade versions can vary.
** The GS (PS2 GPU) is installed on the motherboard while the EE (PS2 CPU) is emulated via software
Model | Motherboard | Flash | Hard Drive | OtherOS | PS2 compatibility | SA-CD compatibility | WiFi | CELL-BE process | RSX process | Number of USB ports | Flash ports | Release Date | Minimum firmware downgrade* |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CECHA | COK-001 | NAND, 2x 128MB | 60GB | Yes | Yes, HW | Yes | Yes | 90nm | 90nm | 4 | Yes | 8/2006 | 1.00 |
CECHB | COK-001 | NAND, 2x 128MB | 20GB | Yes | Yes, HW | Yes | No | 90nm | 90nm | 4 | No | 8/2006 | 1.00 |
CECHC | COK-002 | NAND, 2x 128MB | 60GB | Yes | Yes, Hybrid** | Yes | Yes | 90nm | 90nm | 4 | Yes | 3/2007 | 1.00 |
CECHE | COK-002 and COK-002W | NAND, 2x 128MB | 80GB | Yes | Yes, Hybrid** | Yes | Yes | 90nm | 90nm | 4 | Yes | 8/2007 | 1.00 |
CECHG | SEM-001 | NAND, 2x 128MB | 40GB | Yes | No | No | Yes | 65nm | 90nm | 2 | No | 10/2007 | 1.90 |
CECHH | DIA-001 | NOR, 1x 16MB | 40GB | Yes | No | No | Yes | 65nm | 90nm | 2 | No | 10/2007 | 1.97 |
CECHJ | DIA-002 | NOR, 1x 16MB | 40GB | Yes | No | No | Yes | 65nm | 65nm | 2 | No | 8/2008 | 2.30 |
CECHK | DIA-002 | NOR, 1x 16MB | 80GB | Yes | No | No | Yes | 65nm | 65nm | 2 | No | 8/2008 | 2.16 |
CECKL | VER-001 | NOR, 1x 16MB | 80GB | Yes | No | No | Yes | 65nm | 65nm | 2 | No | 10/2008 | 2.30 |
CECHM | VER-001/DIA-001 | NOR, 1x 16MB | 80GB | Yes | No | No | Yes | 65nm | 65nm | 2 | No | 10/2008 | ? |
CECHP | VER-001 | NOR, 1x 16MB | 160GB | Yes | No | No | Yes | 65nm | 65nm | 2 | No | 10/2008 | 2.45 |
CECHQ | VER-001 | NOR, 1x 16MB | 160GB | Yes | No | No | Yes | 65nm | 65nm | 2 | No | 4/2009 | ? |
Multiple different versions of the PS3's Motherboard were released for different Fat Models
COK-001 (CECHA, CECHB)
The very first PS3 retail motherboard ever produced. Came with HW compatibility with the PS2, The COK-001 found in the CECHB does not have the WiFi and flash reader circuitry found in the CECHA's COK-001.
Top of board. Voodooo83, CC BY-SA 3.0, via Wikimedia Commons
Bottom of board. Link
COK-002 (CECHC, CECHE)
This motherboard ditched the Emotion Engine found in the COK-001 revision. However the Graphics Synthesiser is still present allowing hybrid backwards compatibilty with PS2 games
Top of board. Link
Bottom of board. Link
COK-002W (CECHE)
From what little information I can find on this board. These motherboards seem to be used specifically for the Metal Gear Solid 4 PS3 Bundle and region 01 CECHE consoles. They are almost the exact same as the COK-002 but with a few specific hardware and software differences. Interestingly, it also shares the exact same part number as the COK-002 Motherboard.
Top of board. Link
Bottom of board. Link
SEM-001 (CECHG)
First PS3 Motherboard to not include PS2 hardware, thus all PS2 games from this point foward are only capable of being run via full emulation.
Top of board. Link
Bottom of board. Link
DIA-001 (CECHH, CECHM)
For the first time the PS3's inbuilt flash storage changed from NAND to NOR. This change increased the reliability and longevity of the storage and decreased the chances of bricks.
Top of board. Link
Bottom of board. Link
DIA-002 (CECHJ, CECHK)
This Motherboard was the first to use a RSX manufactured with the 65nm process. This change decreased the amount of YLODs caused by BGA/Bump failures with the RSX and decreased the chance of YLOD with it.
Top of board. My photo
Bottom of board. My photo
VER-001 (CECHL, CECHM, CECHP, CECHQ)
The final Motherboard revision for the Fat PS3. Not much to say apart from the drastic change in Motherboard shape. Also the 65nm GPU went under a revision during this motherboard
Top of board. Link
Bottom of board. Link